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The critically-acclaimed game has broken through another barrier.

Hades, developed and published by independent video game company Supergiant Games, tells the story of Zagreus, son of the Greek god Hades, as he attempts to fight his way through the underworld in order to escape to the world of the living. With its full release last year, Hades became a critical darling, earning high ratings on all storefronts, selling well over a million copies, and winning multiple nominations and awards. While it’s a little late, Hades has received yet another award, and this one is special.

Over the weekend, Hades became the first video game in history to receive a Hugo Award. Since 1953, the Hugo Awards have honored the absolute highest quality in fantasy and science fiction storytelling. While the awards have previously only been for books, movies, and television, the award committee decided to add a video game category this year, and Hades took the top spot, beating out Animal Crossing: New Horizons, Spiritfarer, Final Fantasy VII Remake, The Last of Us: Part II, and Blaseball.

“We are incredibly honored to be the first-ever recipient of a Hugo award in the category of best video game,” Supergiant writer and creative director Greg Kasavin said in an acceptance speech posted on his Twitter. “We, myself included, grew up experiencing these classic works of science fiction and fantasy, from Ursula K. Le Guin to Philip K. Dick, what have you. That’s when we first came across the Hugo Awards name, of course, as kids.

“To have earned this distinction all this time later, especially alongside such an incredible slate of nominees, games of all shapes and sizes, from teams big and small, it really means the world. Video game storytelling has come a long way over the years, and games are really unique as a medium in that they’re interactive and you can really inhabit one of these fantastical worlds and see as it reacts to your every move.

“At Supergiant, we’ve tried to marry the traditions of fantasy and science fiction and literature with that unique interactive component and create these worlds that feel as though they are alive as you navigate through them. We’re so grateful that our work on Hades has stood out in that way and we hope that the Hugo Awards continue to recognize the amazing work being done in this space.”